Every week I find something that is a massive time sink. Last week it was ‘The Wire’, this week it was TI10. At least the games are really fun, OG’s games are particularly fun to watch.
Computer Graphics: Cleaned up the code a bit. Finally pushed 2-3 weeks worth of work onto Github. Spent this week implementing UV Maps for Cubes. It required understanding Barycentric coordinates, but once that was clear it was pretty straightforward. I think I now better understand how stretching and deforming works a bit now.
Below are the UV Maps
And here are them mapped onto cubes. (There’s a slanting mirror so you can see the back side).
Required a lot of trial and error to map the correct triangles. Need to see if there’s a more ordered way to do this.
Drawing: A bit more shading, lot less gesture. Been spending more time on Procreate than paper.
No major updates related to Programming Competitions, GameDev or Reading. I sound like a broken record, but hopefully something next week!